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This example illustrates how using a dynamic geometrical representation can help students develop an understanding of vectors and their properties, as described in the Number and Operations Standard. Students manipulate a velocity vector to control the movement of an object in a gamelike setting. In this part, Components of a Vector, students develop an understanding that vectors are composed of both magnitude and direction. In the second part, Sums of Vectors and Their Properties, students extend their knowledge of number systems to the system of vectors. TaskYour task is to explore how characteristics of the vector affect the movement of the car as you use the vector to "drive" the car around without crashing into the walls. Adjust the vector by dragging either endpoint, or move it by dragging the dot on the vector. How do your adjustments of the vector affect the numbers at the bottom of the screen? Now start the car by clicking on the "Start Car" button. Try to drive the car around the box without crashing. As you do this, consider the following questions:
Now click the box to "Show Cyclone." Your goal is to chase after and attempt to "catch" the cyclone without crashing into the walls. Try to catch the cyclone by controlling the car's movement with the vector. Then reset the game and try to catch the cyclone using only the sliders at the bottom of the screen, without directly manipulating the vector. [How
to Use the Interactive Figure] . DiscussionVectors are used in numerous applications and are very important in the sciences and engineering. Vectors extend students' thinking about rates of change and should receive concentrated attention in schools. They are useful in representing various situations; in this example a vector is used to represent the velocity and direction of a moving object. Through experiences with the applet, students should make a number of observations about vectors and their components. First, they should see that vectors have two componentsmagnitude and direction. In this case, the magnitude of the vector controls the speed of the car and the direction of the vector controls the direction of the car. Vectors can be represented graphically, in the form of an arrow, or numerically, as length and angle measurements. By dynamically linking the graphical and numerical representations, this applet enhances students' ability to connect algebra and geometry. Students should further come to see that the position of the vector on the screen is of no importance; dragging it around by its midpoint does not change the speed or direction of the car. The relevant features of a vector are its length (magnitude) and direction (angle). Finally, students might observe that adjusting the length of the vector to 0 causes the car to be stationary. They may note that this state could be called the identity element for vector addition. They could be challenged to think about whether the identity is unique, since if the length of the vector is 0, its angle has no effect.
Acknowledgments Special
thanks to Brian Keller for timely work in creating the vector applets
and to Gerd
Kortemeyer for assistance in developing
the activity.
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