The MarcoGram: For educators, principals and teacher-trainers.

Leonardo da Vinci and the Spirit of Invention
Born into very modest circumstances on April 15, 1452, Leonardo da Vinci became the quintessential Renaissance man – a consummate inventor whose boundless curiosity and imaginative creativity led him to spectacular achievements in the arts and sciences. Share with your students the spirit of invention that Leonardo so fully embodied with this month's MarcoGram. Use the activities below to get started, then scroll down for more links and resources on this topic.

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Warm-up Activities

Presumed self portrait of Leonardo da Vinci, c. 1513.
 
1. Leonardo da Vinci invented many products – from armored tanks to helicopters – that were too advanced for his time. Centuries passed before many of his inventions were developed by other people. Innovators improved and updated Leonardo's inventions to make them more useful for modern times, and entrepreneurs invested money to manufacture and sell the inventions.

Think of some products you use every day, such as your toothbrush, lunchbox, telephone or sneakers. How do you think these products have changed since they were first invented? What features convinced you or your parents to buy these particular products?

Tell the class that they will develop a product that will remind students to do their homework. Ask them to be "inventors" and brainstorm some ideas for such a product, and write each idea on the blackboard. Next, ask students to be "innovators" by selecting one invention from the list and improving and refining it into a final product. Finally, ask students to assume the role of "entrepreneur" and develop marketing ideas that will encourage people to buy the product.


Learn more about inventors, innovators and entrepreneurs in:
"An Entreduction" (3-5) from EconEdLink, National Council on Economic Education
  "Eureka!" (K-2) from EconEdLink, National Council on Economic Education
  "I Can Be an Entrepreneur" (3-8) from EconEdLink, National Council on Economic Education
  "U.S. History: Inventors & Entrepreneurs" (3-8) from EconEdLink, National Council on Economic Education


© MCI Foundation
 
2. Most inventions eventually become obsolete because either people's tastes have changed or newer technology has been developed. For example, polyester fabrics were replaced with softer and lighter synthetic materials, and typewriters have been replaced with faster computers. When older items are replaced with new inventions, some people may not immediately understand the benefits of the new invention.

What inventions have shown to be a benefit to society?
(Answers are plentiful and subjective, but seat belts, medicines and washing machines are good examples.) What inventions are perceived to be a detriment to society? (i.e., weapons) Do you think the television is a positive or negative invention? Why?

Go to the Famous Inventions: A to Z Web site (reviewed by ReadWriteThink) or Zoom Inventors and Inventions (reviewed by Science NetLinks), and choose two or three inventions with which all students are familiar. Divide the students into two groups and have them discuss among themselves the uses for each invention. Ask one group to list the positive effects the inventions have had on society, and ask the other group to list the negative effects. Then, have the groups debate whether the positive effects outweigh the negative, or vice versa.


Investigate the impact of inventions, technology and industry on society in:
"Leonardo da Vinci: Creative Genius" (6-8) from EDSITEment, National Endowment for the Humanities
  "The Technology of Mars Exploration" (9-12) from Xpeditions, National Geographic Society
  "Thomas Edison's Inventions in 1900 and Today: From 'New' to You!" (3-5) from EDSITEment, National Endowment for the Humanities
  "Timelines and Texts: Motivating Students to Read Nonfiction" (6-8) from ReadWriteThink, International Reading Association and the National Council of Teachers of English
  "Uncivil Civilization in The Hairy Ape" (9-12) from ARTSEDGE, The John F. Kennedy Center for the Performing Arts


 
3. The word "invention" usually calls to mind tangible objects that make life safer, more convenient, more comfortable or more fun. However, the spirit of invention also extends to such diverse topics as mathematics and art. Combining his skills as a mathematician and artist, Leonardo da Vinci developed the chiaroscuro technique, which uses light and shadow to give flat paintings the illusion of dimension.

Explain to students that in chiaroscuro, three-dimensional objects are defined through the use of light and shadow. Demonstrate this technique by showing students the Fra Filippo Lippi painting Portrait of a Man and a Woman at a Casement (c. 1440), available on the ARTSEDGE-reviewed Metropolitan Museum of Art Web site, and Leonardo's famous Mona Lisa (c. 1503-06), available through WebMuseum, also reviewed by ARTSEDGE. Ask students to look closely at the neck, shoulders and hands of the subjects in the paintings. What do they notice? What are the differences between the paintings?
(The outlines of Lippi's subjects seem flat and rigid, while Leonardo's soft, shadowy edges give provide a realistic depth.) Supply students with paper and colored pencils, and challenge them to replicate this technique by drawing three-dimensional geometric shapes, such as cubes, cylinders or pyramids, using light and shadow and as few solid lines as possible.


Look for other examples of the chiaroscuro technique in:
"Geography and History in Songs" (9-12) from Xpeditions, National Geographic Society
  "Leonardo da Vinci: Creative Genius" (6-8) from EDSITEment, National Endowment for the Humanities
  "Missing Masterpieces" (5-8) from ARTSEDGE, The John F. Kennedy Center for the Performing Arts
  "Some 'Escher' Drawings" (6-8) from Illuminations, The National Council of Teachers of Mathematics


 
4. Leonardo da Vinci was very observant, curious and inquisitive, and he spent a considerable amount of time surveying and mapping assorted machines and public works, some of which can be observed in the Leonardo's Mysterious Machinery game, a Science NetLinks-reviewed resource. More than 500 years later, a similar inquisitive nature fueled NASA scientists and researchers as they designed and built machines to encounter unmapped terrain on Mars.

Why is it important for NASA scientists to map the surface of Mars before sending human beings there? Name some specific ways the maps might one day help astronauts on a mission to Mars.

Ask students to imagine they are expert mapmakers who have been given one week to create a map of a distant island that they have never visited. Unfortunately, the boat captains and deck hands are on strike, and no one can reach the island for at least a month. As mapmakers, what tools could the students use to complete the assignment? Encourage students think like NASA scientists and "invent" technologies that might not exist yet to aid them in their quest.


Find out more about maps, machines and Mars in:
"Latitude, Longitude and Mapmaking" (6-8) from Xpeditions, National Geographic Society
  "Leonardo's Machines" (6-8) from Science NetLinks, American Association for the Advancement of Science
  "The Technology of Mars Exploration" (9-12) from Xpeditions, National Geographic Society

Featured Lessons
Use these standards-based Partner lessons in your K-12 classroom.

"An Entreduction" (3-5)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson480.aspx
Students learn the difference between inventions and innovations, and discuss the role of the entrepreneur with regard to inventions and innovations.


"Build a Better Pencil" (K-2)
Science NetLinks, American Association for the Advancement of Science
http://www.marcopolo-education.org/mg/lesson475.aspx
Students plan and evaluate designs for improving the pencil, while turning a critical eye to such constraints as safety, time, cost, space and availability of materials.


"Economic Spotter: Inventors and Entrepreneurs in the Industrial Age" (3-5)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson479.aspx
Students find out how Thomas Edison helped establish several major industries with his inventions.


"Eureka!" (K-2)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson481.aspx
Students explore the concepts of invention and innovation by studying the use of plastics, and then devise a new use for plastic.


"Geography and History in Songs" (9-12)
Xpeditions, National Geographic Society
http://www.marcopolo-education.org/mg/lesson488.aspx
Students look at some historical paintings on the Internet and describe the places they depict.


"I Can Be an Entrepreneur" (3-8)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson482.aspx
Students select three businesses they believe can be successful for them and create a promotional flyer.


"I've Just Seen a Face: Portraits" (3-5)
EDSITEment, National Endowment for the Humanities
http://www.marcopolo-education.org/mg/lesson491.aspx
Students examine the enduring human activity of capturing the human form in image and in words.


"Inventing and Presenting: Analyzing Nonfiction and Inventing Solutions" (6-8)
ReadWriteThink, International Reading Association and the National Council of Teachers of English
http://www.marcopolo-education.org/mg/lesson487.aspx
Students read about inventors, propose inventions to solve problems they have identified, and build and test their inventions. They also study famous speeches to identify the elements of effective speaking, and deliver a speech in which they share the results of their experimentation.


"Inventors and Innovators" (6-8)
Science NetLinks, American Association for the Advancement of Science
http://www.marcopolo-education.org/mg/lesson476.aspx
Students explore the practical applications of scientific enterprise by reading about ordinary people from all walks of life who contributed to science and technology.


"Latitude, Longitude and Mapmaking" (6-8)
Xpeditions, National Geographic Society
http://www.marcopolo-education.org/mg/lesson489.aspx
Students use the concepts of latitude and longitude to create computerized maps.


"Leonardo da Vinci: Creative Genius" (6-8)
EDSITEment, National Endowment for the Humanities
http://www.marcopolo-education.org/mg/lesson493.aspx
Students learn how Leonardo epitomizes the Renaissance man by discussing this remarkable artist and inventor through the amazing variety of his creativity.


"Leonardo's Machines" (6-8)
Science NetLinks, American Association for the Advancement of Science
http://www.marcopolo-education.org/mg/lesson477.aspx
Students explore Leonardo da Vinci's ideas about design and machines.


"Measuring Up: The Golden Ratio" (6-8)
Illuminations, The National Council of Teachers of Mathematics
http://www.marcopolo-education.org/mg/lesson470.aspx
Students learn about ratios, including the "Golden Ratio" – a ratio of length to width that can be found in art, architecture and nature.


"Missing Masterpieces" (5-8)
ARTSEDGE, The John F. Kennedy Center for the Performing Arts
http://www.marcopolo-education.org/mg/lesson473.aspx
Students learn about specific artists and their painting styles as they investigate a fictitious crime involving stolen art masterpieces.


"Some 'Escher' Drawings" (6-8)
Illuminations, The National Council of Teachers of Mathematics
http://www.marcopolo-education.org/mg/lesson471.aspx
Students explore polyhedra using different representations and perspectives for "impossible" three-dimensional block figures.


"Technology: Past, Present and Future" (3-5)
Science NetLinks, American Association for the Advancement of Science
http://www.marcopolo-education.org/mg/lesson478.aspx
Students examine how several needs-based inventions and innovations have helped change the way people live and how societies work.


"The Technology of Mars Exploration" (9-12)
Xpeditions, National Geographic Society
http://www.marcopolo-education.org/mg/lesson490.aspx
Students research and then create visual representations of the technology used to map and explore Mars.


"Thomas Edison's Inventions in 1900 and Today: From 'New' to You!" (3-5)
EDSITEment, National Endowment for the Humanities
http://www.marcopolo-education.org/mg/lesson492.aspx
Students compare and contrast life and technology of the early 20th century with that of today to understand how Thomas Edison's work served as the foundation for several industries that have progressed dramatically over the past 100 years.


"Timelines and Texts: Motivating Students to Read Nonfiction" (6-8)
ReadWriteThink, International Reading Association and the National Council of Teachers of English
http://www.marcopolo-education.org/mg/lesson472.aspx
Students use a historical timeline and other Web-based resources to predict when inventions were developed.


"U.S. History: Inventors & Entrepreneurs" (3-8)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson483.aspx
Students discover who invented, innovated and brought to market some of the most recognizable products in American history.


"Uncivil Civilization in The Hairy Ape" (9-12)
ARTSEDGE, The John F. Kennedy Center for the Performing Arts
http://www.marcopolo-education.org/mg/lesson474.aspx
Students explore how 20th-century industrialization and the materialism it spawned replaced spiritual, communal and behavioral values of the past – and not necessarily for the better.


"What Makes an Entrepreneur?" (6-8)
EconEdLink, National Council on Economic Education
http://www.marcopolo-education.org/mg/lesson484.aspx
Students identify distinguishing characteristics of entrepreneurs and learn the difference between an intrapreneur and an entrepreneur.


Partner-Reviewed Web Sites
Use these Partner-reviewed and approved resources to increase comprehension about this month's topic.

16 Indian Innovations: From Popcorn to Parkas
Reviewed by Xpeditions
http://www.marcopolo-education.org/mg/website197.aspx

Exploring Leonardo
Reviewed by Science NetLinks
http://www.marcopolo-education.org/mg/website193.aspx

Famous Inventions: A to Z
Reviewed by ReadWriteThink
http://www.marcopolo-education.org/mg/website196.aspx

Invention at Play
Reviewed by ARTSEDGE
http://www.marcopolo-education.org/mg/website192.aspx

Leonardo da Vinci
Reviewed by Illuminations
http://www.marcopolo-education.org/mg/website191.aspx

National Stock Market Simulation
Reviewed by EconEdLink
http://www.marcopolo-education.org/mg/website194.aspx

Thomas A. Edison Papers
Reviewed by EDSITEment
http://www.marcopolo-education.org/mg/website195.aspx

Search for more lessons and resources


MarcoPolo Resource
Use this interactive resource from the MarcoPolo Consortium as you explore this month's topic.
 
Leonardo da Vinci was a compulsive sketcher, and he filled scores of notebooks with sketches of people and places he knew, ideas for futuristic machines, detailed depictions of the human anatomy, and even grotesques. Students can take Leonardo's lead and add a 21st-century twist with the Isometric Drawing Tool from Illuminations. The activity features several shape and color selections and various tools for producing dynamic 2D or 3D edges, faces and cubes. Ideal for geometry or drawing classes, this interactive resource is a fun, creativity-inspiring diversion for all ages and skill levels.
 
 
Isometric Drawing Tool
http://www.marcopolo-education.org/mg/resource31.aspx



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Catch Up with the MarcoGram
March 2005: Energy: Harnessing the Power of Nature
February 2005: A Touch of Whimsy
January 2005: It Makes Good Sense
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